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"Outlaws of Thunder Junction" (276)

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Hardbristle Bandit
Hardbristle Bandit 1Green (2)
Creature — Plant Rogue (1/1)

Tap: Add one mana of any color.

Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Common)
Harrier Strix
Harrier Strix Blue (1)
Creature — Bird (1/1)

Flying

When Harrier Strix enters the battlefield, tap target permanent.

2Blue: Draw a card, then discard a card.

Outlaws of Thunder Junction (Common)
Hell to Pay
Hell to Pay Variable ColorlessRed (1)
Sorcery

Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Outlaws of Thunder Junction (Rare)
Hellspur Brute
Hellspur Brute 4Red (5)
Creature — Minotaur Mercenary (5/4)

Affinity for outlaws (This spell costs 1 less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)

Trample

Outlaws of Thunder Junction (Uncommon)
Hellspur Posse Boss
Hellspur Posse Boss 2RedRed (4)
Creature — Lizard Rogue (2/4)

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Rare)
High Noon
High Noon 1White (2)
Enchantment

Each player can't cast more than one spell each turn.

4Red, Sacrifice High Noon: It deals 5 damage to any target.

Outlaws of Thunder Junction (Rare)
Highway Robbery
Highway Robbery 1Red (2)
Sorcery

You may discard a card or sacrifice a land. If you do, draw two cards.

Plot 1Red (You may pay 1Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Hollow Marauder
Hollow Marauder 6Black (7)
Creature — Specter Rogue (4/2)

This spell costs 1 less to cast for each creature card in your graveyard.

Flying

When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.

Outlaws of Thunder Junction (Uncommon)
Holy Cow
Holy Cow 2White (3)
Creature — Ox Angel (2/2)

Flash

Flying

When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Outlaws of Thunder Junction (Common)
Honest Rutstein
Honest Rutstein 1BlackGreen (3)
Legendary Creature — Human Warlock (3/2)

When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.

Creature spells you cast cost 1 less to cast.

Outlaws of Thunder Junction (Uncommon)
Insatiable Avarice
Insatiable Avarice Black (1)
Sorcery

Spree (Choose one or more additional costs.)

+ 2 — Search your library for a card, then shuffle and put that card on top.

+ BlackBlack — Target player draws three cards and loses 3 life.

Outlaws of Thunder Junction (Rare)
Inspiring Vantage
Inspiring Vantage (0)
Land

Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add Red or White.

Outlaws of Thunder Junction (Rare)
Other Versions
Kaladesh (Rare)
Kaladesh Remastered (Rare)
Intimidation Campaign
Intimidation Campaign 1BlueBlack (3)
Enchantment

When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.

Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Intrepid Stablemaster
Intrepid Stablemaster 1Green (2)
Creature — Human Scout (2/2)

Reach

Tap: Add Green.

Tap: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.

Outlaws of Thunder Junction (Uncommon)
Inventive Wingsmith
Inventive Wingsmith 2White (3)
Creature — Dwarf Artificer (2/4)

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.

Outlaws of Thunder Junction (Common)
Irascible Wolverine
Irascible Wolverine 2Red (3)
Creature — Wolverine (3/2)

When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Iron-Fist Pulverizer
Iron-Fist Pulverizer 4Red (5)
Creature — Giant Warrior (4/5)

Reach

Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Outlaws of Thunder Junction (Common)
Island
Island (0)
Basic Land — Island

Outlaws of Thunder Junction (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Mercadian Masques (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Duel Decks: Jace vs. Chandra (Land)
Masters Edition (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Duel Decks: Elspeth vs. Tezzeret (Land)
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Duel Decks: Venser vs. Koth (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Magic 2014 Core Set (Land)
Theros (Land)
Commander 2013 Edition (Land)
Duel Decks: Jace vs. Vraska (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Jace vs. Chandra (Land)
Duel Decks: Elspeth vs. Kiora (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Duel Decks: Blessed vs. Cursed (Land)
Shadows over Innistrad (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Duel Decks: Mind vs. Might (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Duel Decks: Merfolk vs. Goblins (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Duel Decks: Elves vs. Inventors (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Global Series: Jiang Yanggu and Mu Yanling (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Dimir (Land)
Guild Kit: Izzet (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Azorius (Land)
Guild Kit: Simic (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Secret Lair Drop (Land)
Unsanctioned (Land)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Jumpstart (Land)
Double Masters (Land)
Zendikar Rising (Land)
Commander Legends (Land)
Kaldheim (Land)
Strixhaven: School of Mages (Land)
Modern Horizons 2 (Land)
Adventures in the Forgotten Realms (Land)
Innistrad: Midnight Hunt (Land)
Innistrad: Crimson Vow (Land)
Amonkhet Remastered (Land)
Kaladesh Remastered (Land)
Arena Base Set (Land)
Kamigawa: Neon Dynasty (Land)
Streets of New Capenna (Land)
Commander Legends: Battle for Baldur's Gate (Land)
Alchemy Horizons: Baldur's Gate (Land)
Dominaria United (Land)
Unfinity (Land)
Warhammer 40,000 Commander (Land)
Game Night: Free-For-All (Land)
The Brothers' War (Land)
The Brothers' War Commander (Land)
Jumpstart 2022 (Land)
Dominaria Remastered (Land)
Phyrexia: All Will Be One (Land)
Shadows Over Innistrad Remastered (Land)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth (Land)
Commander Masters (Land)
Wilds of Eldraine (Land)
Doctor Who Commander (Land)
The Lost Caverns of Ixalan (Land)
Jurassic World Collection Cards (Land)
Murders at Karlov Manor (Land)
Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Jace Reawakened
Jace Reawakened BlueBlue (2)
Legendary Planeswalker — Jace (3)

You can't cast this spell during your first, second, or third turns of the game.

+1: Draw a card, then discard a card.

+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.

−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.

Outlaws of Thunder Junction (Mythic Rare)
Jagged Barrens
Jagged Barrens (0)
Land — Desert

Jagged Barrens enters the battlefield tapped.

When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.

Tap: Add Black or Red.

Outlaws of Thunder Junction (Land)
Jailbreak Scheme
Jailbreak Scheme Blue (1)
Sorcery

Spree (Choose one or more additional costs.)

+ 3 — Put a +1/+1 counter on target creature. It can't be blocked this turn.

+ 2 — Target artifact or creature's owner puts it on the top or bottom of their library.

Outlaws of Thunder Junction (Common)
Jem Lightfoote, Sky Explorer
Jem Lightfoote, Sky Explorer 2WhiteBlue (4)
Legendary Creature — Human Scout (3/3)

Flying, vigilance

At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.

Outlaws of Thunder Junction (Uncommon)
Jolene, Plundering Pugilist
Jolene, Plundering Pugilist 1RedGreen (3)
Legendary Creature — Human Mercenary (4/2)

Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.

1Red, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.

Outlaws of Thunder Junction (Uncommon)
Kaervek, the Punisher
Kaervek, the Punisher 1BlackBlack (3)
Legendary Creature — Human Warlock (3/3)

Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)

Outlaws of Thunder Junction (Rare)
Kambal, Profiteering Mayor
Kambal, Profiteering Mayor 1WhiteBlack (3)
Legendary Creature — Human Advisor (2/4)

Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.

Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Outlaws of Thunder Junction (Rare)
Kellan Joins Up
Kellan Joins Up GreenWhiteBlue (3)
Legendary Enchantment

When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Outlaws of Thunder Junction (Rare)
Kellan, the Kid
Kellan, the Kid GreenWhiteBlue (3)
Legendary Creature — Human Faerie Rogue (3/3)

Flying, lifelink

Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.

Outlaws of Thunder Junction (Mythic Rare)
Kraum, Violent Cacophony
Kraum, Violent Cacophony 2BlueRed (4)
Legendary Creature — Zombie Horror (2/3)

Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.

Outlaws of Thunder Junction (Uncommon)
Lassoed by the Law
Lassoed by the Law 3White (4)
Enchantment

When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.

When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Uncommon)
Laughing Jasper Flint
Laughing Jasper Flint 1BlackRed (3)
Legendary Creature — Lizard Rogue (4/3)

Creatures you control but don't own are Mercenaries in addition to their other types.

At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

Outlaws of Thunder Junction (Rare)
Lavaspur Boots
Lavaspur Boots 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has haste and ward 1. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Equip 1

Outlaws of Thunder Junction (Uncommon)
Lazav, Familiar Stranger
Lazav, Familiar Stranger 1BlueBlack (3)
Legendary Creature — Shapeshifter (1/4)

Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Lilah, Undefeated Slickshot
Lilah, Undefeated Slickshot 1BlueRed (3)
Legendary Creature — Human Rogue (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Outlaws of Thunder Junction (Rare)
Lively Dirge
Lively Dirge 1Black (2)
Sorcery

Spree (Choose one or more additional costs.)

+ 1 — Search your library for a card, put it into your graveyard, then shuffle.

+ 2 — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.

Outlaws of Thunder Junction (Uncommon)
Loan Shark
Loan Shark 3Blue (4)
Creature — Shark Rogue (3/4)

When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.

Plot 3Blue (You may pay 3Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Lonely Arroyo
Lonely Arroyo (0)
Land — Desert

Lonely Arroyo enters the battlefield tapped.

When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent.

Tap: Add White or Blue.

Outlaws of Thunder Junction (Land)
Longhorn Sharpshooter
Longhorn Sharpshooter 2Red (3)
Creature — Minotaur Rogue (3/3)

Reach

When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.

Plot 3Red (You may pay 3Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Lush Oasis
Lush Oasis (0)
Land — Desert

Lush Oasis enters the battlefield tapped.

When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.

Tap: Add Green or Blue.

Outlaws of Thunder Junction (Land)
Luxurious Locomotive
Luxurious Locomotive 5 (5)
Artifact — Vehicle (6/5)

Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Outlaws of Thunder Junction (Uncommon)
Magda, the Hoardmaster
Magda, the Hoardmaster 1Red (2)
Legendary Creature — Dwarf Berserker (2/2)

Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.

Outlaws of Thunder Junction (Rare)
Magebane Lizard
Magebane Lizard 1Red (2)
Creature — Lizard (1/4)

Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.

Outlaws of Thunder Junction (Uncommon)
Make Your Own Luck
Make Your Own Luck 3GreenBlue (5)
Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Outlaws of Thunder Junction (Uncommon)
Malcolm, the Eyes
Malcolm, the Eyes BlueRed (2)
Legendary Creature — Siren Pirate (2/2)

Flying, haste

Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Outlaws of Thunder Junction (Rare)
Map the Frontier
Map the Frontier 3Green (4)
Sorcery

Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

Outlaws of Thunder Junction (Uncommon)
Marauding Sphinx
Marauding Sphinx 3BlueBlue (5)
Creature — Sphinx Rogue (3/5)

Flying, vigilance, ward 2

Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Marchesa, Dealer of Death
Marchesa, Dealer of Death BlueBlackRed (3)
Legendary Creature — Human Rogue (3/4)

Whenever you commit a crime, you may pay 1. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Rare)
Metamorphic Blast
Metamorphic Blast Blue (1)
Instant

Spree (Choose one or more additional costs.)

+ 1 — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.

+ 3 — Target player draws two cards.

Outlaws of Thunder Junction (Uncommon)
Mine Raider
Mine Raider 2Red (3)
Creature — Human Rogue (3/2)

Trample

When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Outlaws of Thunder Junction (Common)
Mirage Mesa
Mirage Mesa (0)
Land — Desert

Mirage Mesa enters the battlefield tapped. As it enters, choose a color.

Tap: Add one mana of the chosen color.

Outlaws of Thunder Junction (Common)
Miriam, Herd Whisperer
Miriam, Herd Whisperer GreenWhite (2)
Legendary Creature — Human Druid (3/2)

As long as it's your turn, Mounts and Vehicles you control have hexproof.

Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.

Outlaws of Thunder Junction (Uncommon)
Mobile Homestead
Mobile Homestead 2 (2)
Artifact — Vehicle (3/3)

Mobile Homestead has haste as long as you control a Mount.

Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Outlaws of Thunder Junction (Uncommon)
Mountain
Mountain (0)
Basic Land — Mountain

Outlaws of Thunder Junction (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Arabian Nights (Common)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Mercadian Masques (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Duel Decks: Elves vs. Goblins (Land)
Duel Decks: Jace vs. Chandra (Land)
Masters Edition (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Scars of Mirrodin (Land)
Premium Deck Series: Fire and Lightning (Land)
Mirrodin Besieged (Land)
Duel Decks: Knights vs. Dragons (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Duel Decks: Venser vs. Koth (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Duel Decks: Heroes vs. Monsters (Land)
Theros (Land)
Commander 2013 Edition (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Jace vs. Chandra (Land)
Duel Decks Anthology, Elves vs. Goblins (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Shadows over Innistrad (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Duel Decks: Mind vs. Might (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Duel Decks: Merfolk vs. Goblins (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Duel Decks: Elves vs. Inventors (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Global Series: Jiang Yanggu and Mu Yanling (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Boros (Land)
Guild Kit: Izzet (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Gruul (Land)
Guild Kit: Rakdos (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Secret Lair Drop (Land)
Unsanctioned (Land)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Jumpstart (Land)
Double Masters (Land)
Zendikar Rising (Land)
Commander Legends (Land)
Kaldheim (Land)
Strixhaven: School of Mages (Land)
Modern Horizons 2 (Land)
Adventures in the Forgotten Realms (Land)
Innistrad: Midnight Hunt (Land)
Innistrad: Crimson Vow (Land)
Amonkhet Remastered (Land)
Kaladesh Remastered (Land)
Arena Base Set (Land)
Kamigawa: Neon Dynasty (Land)
Streets of New Capenna (Land)
Commander Legends: Battle for Baldur's Gate (Land)
Alchemy Horizons: Baldur's Gate (Land)
Dominaria United (Land)
Unfinity (Land)
Warhammer 40,000 Commander (Land)
Game Night: Free-For-All (Land)
The Brothers' War (Land)
The Brothers' War Commander (Land)
Jumpstart 2022 (Land)
Dominaria Remastered (Land)
Phyrexia: All Will Be One (Land)
Shadows Over Innistrad Remastered (Land)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth (Land)
Commander Masters (Land)
Wilds of Eldraine (Land)
Doctor Who Commander (Land)
The Lost Caverns of Ixalan (Land)
Jurassic World Collection Cards (Land)
Murders at Karlov Manor (Land)
Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Mourner's Surprise
Mourner's Surprise 1Black (2)
Sorcery

Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Mystical Tether
Mystical Tether 2White (3)
Enchantment

You may cast Mystical Tether as though it had flash if you pay 2 more to cast it.

When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.

Outlaws of Thunder Junction (Common)
Neutralize the Guards
Neutralize the Guards 2Black (3)
Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Outlaws of Thunder Junction (Uncommon)
Nezumi Linkbreaker
Nezumi Linkbreaker Black (1)
Creature — Rat Warlock (1/1)

When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Nimble Brigand
Nimble Brigand 2Blue (3)
Creature — Human Rogue (1/3)

Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Whenever Nimble Brigand deals combat damage to a player, draw a card.

Outlaws of Thunder Junction (Uncommon)
Nurturing Pixie
Nurturing Pixie White (1)
Creature — Faerie Rogue (1/1)

Flying

When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.

Outlaws of Thunder Junction (Uncommon)
Oasis Gardener
Oasis Gardener 3 (3)
Artifact Creature — Scarecrow (2/2)

When Oasis Gardener enters the battlefield, you gain 2 life.

Tap: Add one mana of any color.

Outlaws of Thunder Junction (Common)
Obeka, Splitter of Seconds
Obeka, Splitter of Seconds 1BlueBlackRed (4)
Legendary Creature — Ogre Warlock (2/5)

Menace

Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.

Outlaws of Thunder Junction (Rare)
Oko, the Ringleader
Oko, the Ringleader 2GreenBlue (4)
Legendary Planeswalker — Oko (3)

At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.

+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.

−1: Create a 3/3 green Elk creature token.

−5: For each other nonland permanent you control, create a token that's a copy of that permanent.

Outlaws of Thunder Junction (Mythic Rare)
Omenport Vigilante
Omenport Vigilante 1White (2)
Creature — Human Mercenary (2/2)

Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
One Last Job
One Last Job 2White (3)
Sorcery

Spree (Choose one or more additional costs.)

+ 2 — Return target creature card from your graveyard to the battlefield.

+ 1 — Return target Mount or Vehicle card from your graveyard to the battlefield.

+ 1 — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

Outlaws of Thunder Junction (Rare)
Ornery Tumblewagg
Ornery Tumblewagg 2Green (3)
Creature — Brushwagg Mount (2/2)

At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Outcaster Greenblade
Outcaster Greenblade 2Green (3)
Creature — Human Mercenary (1/2)

When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.

Outcaster Greenblade gets +1/+1 for each Desert you control.

Outlaws of Thunder Junction (Uncommon)
Outcaster Trailblazer
Outcaster Trailblazer 2Green (3)
Creature — Human Druid (4/2)

When Outcaster Trailblazer enters the battlefield, add one mana of any color.

Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.

Plot 2Green (You may pay 2Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Outlaw Medic
Outlaw Medic 1White (2)
Creature — Human Rogue (1/3)

Lifelink

When Outlaw Medic dies, draw a card.

Outlaws of Thunder Junction (Common)
Outlaw Stitcher
Outlaw Stitcher 3Blue (4)
Creature — Human Warlock (1/4)

When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.

Plot 4Blue (You may pay 4Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Outlaws' Fury
Outlaws' Fury 2Red (3)
Instant

Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Outlaws of Thunder Junction (Common)
Overzealous Muscle
Overzealous Muscle 4Black (5)
Creature — Ogre Mercenary (5/4)

Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)

Outlaws of Thunder Junction (Common)
Patient Naturalist
Patient Naturalist 2Green (3)
Creature — Human Scout (2/3)

When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)

Outlaws of Thunder Junction (Common)
Peerless Ropemaster
Peerless Ropemaster 4Blue (5)
Creature — Human Rogue (4/4)

When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand.

Outlaws of Thunder Junction (Common)
Phantom Interference
Phantom Interference Blue (1)
Instant

Spree (Choose one or more additional costs.)

+ 3 — Create a 2/2 white Spirit creature token with flying.

+ 1 — Counter target spell unless its controller pays 2.

Outlaws of Thunder Junction (Common)
Pillage the Bog
Pillage the Bog BlackGreen (2)
Sorcery

Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.

Plot 1BlackGreen (You may pay 1BlackGreen and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Pitiless Carnage
Pitiless Carnage 3Black (4)
Sorcery

Sacrifice any number of permanents you control, then draw that many cards.

Plot 1BlackBlack (You may pay 1BlackBlack and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Plains
Plains (0)
Basic Land — Plains

Outlaws of Thunder Junction (Land)
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Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Plan the Heist
Plan the Heist 2BlueBlue (4)
Sorcery

Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Plot 3Blue (You may pay 3Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Prairie Dog
Prairie Dog 1White (2)
Creature — Squirrel (2/2)

Lifelink

At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog.

4White: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.

Outlaws of Thunder Junction (Uncommon)
Prickly Pair
Prickly Pair 2Red (3)
Creature — Plant Mercenary (2/2)

When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Prosperity Tycoon
Prosperity Tycoon 3White (4)
Creature — Human Noble (4/2)

When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

2, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Outlaws of Thunder Junction (Uncommon)
Quick Draw
Quick Draw Red (1)
Instant

Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.

Outlaws of Thunder Junction (Common)
Quilled Charger
Quilled Charger 3Red (4)
Creature — Porcupine Mount (4/3)

Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Common)
Railway Brawler
Railway Brawler 3GreenGreen (5)
Creature — Rhino Warrior (5/5)

Reach, trample

Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.

Plot 3Green (You may pay 3Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Mythic Rare)
Rakdos Joins Up
Rakdos Joins Up 3BlackRed (5)
Legendary Enchantment

When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.

Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

Outlaws of Thunder Junction (Rare)
Rakdos, the Muscle
Rakdos, the Muscle 2BlackBlackRed (5)
Legendary Creature — Demon Mercenary (6/5)

Flying, trample

Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.

Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.

Outlaws of Thunder Junction (Mythic Rare)
Rakish Crew
Rakish Crew 2Black (3)
Enchantment

When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Outlaws of Thunder Junction (Uncommon)
Rambling Possum
Rambling Possum 2Green (3)
Creature — Possum Mount (3/3)

Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Rattleback Apothecary
Rattleback Apothecary 2Black (3)
Creature — Gorgon Warlock (3/2)

Deathtouch

Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Raucous Entertainer
Raucous Entertainer 1Green (2)
Creature — Plant Bard (2/2)

1, Tap: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.

Outlaws of Thunder Junction (Uncommon)
Raven of Fell Omens
Raven of Fell Omens 1Black (2)
Creature — Bird (1/2)

Flying

Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Common)
Razzle-Dazzler
Razzle-Dazzler 1Blue (2)
Creature — Human Wizard (1/2)

Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.

Outlaws of Thunder Junction (Common)
Reach for the Sky
Reach for the Sky 3Green (4)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +3/+2 and has reach.

When Reach for the Sky is put into a graveyard from the battlefield, draw a card.

Outlaws of Thunder Junction (Common)
Reckless Lackey
Reckless Lackey Red (1)
Creature — Goblin Pirate (1/2)

First strike, haste

2Red, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Outlaws of Thunder Junction (Common)
Redrock Sentinel
Redrock Sentinel 3 (3)
Artifact Creature — Golem (2/4)

Defender

2, Tap, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Outlaws of Thunder Junction (Uncommon)
Requisition Raid
Requisition Raid White (1)
Sorcery

Spree (Choose one or more additional costs.)

+ 1 — Destroy target artifact.

+ 1 — Destroy target enchantment.

+ 1 — Put a +1/+1 counter on each creature target player controls.

Outlaws of Thunder Junction (Uncommon)
Resilient Roadrunner
Resilient Roadrunner 1Red (2)
Creature — Bird (2/2)

Haste, protection from Coyotes

3: Resilient Roadrunner can't be blocked this turn except by creatures with haste.

Outlaws of Thunder Junction (Uncommon)
Return the Favor
Return the Favor RedRed (2)
Instant

Spree (Choose one or more additional costs.)

+ 1 — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.

+ 1 — Change the target of target spell or ability with a single target.

Outlaws of Thunder Junction (Uncommon)
Rictus Robber
Rictus Robber 3Black (4)
Creature — Zombie Rogue (4/3)

When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.

Plot 2Black (You may pay 2Black and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Riku of Many Paths
Riku of Many Paths GreenBlueRed (3)
Legendary Creature — Human Wizard (3/3)

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —

• Exile the top card of your library. Until the end of your next turn, you may play it.

• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.

• Create a 1/1 blue Bird creature token with flying.

Outlaws of Thunder Junction (Rare)
Rise of the Varmints
Rise of the Varmints 3Green (4)
Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.

Plot 2Green (You may pay 2Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
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